MiniOB 1
MiniOB is one mini database, helping developers to learn how database works.
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成员的完整列表,这些成员属于 AggregateVecPhysicalOperator,包括所有继承而来的类成员
add_child(unique_ptr< PhysicalOperator > oper) (定义于 PhysicalOperator) | PhysicalOperator | inline |
add_general_child(OperatorNode *child) (定义于 OperatorNode) | OperatorNode | inline |
aggr_values_ (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | private |
aggregate_expressions_ (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | private |
AggregateVecPhysicalOperator(vector< Expression * > &&expressions) (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | |
append_to_column(void *state, Column &column) (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | inlineprivate |
calculate_cost(LogicalProperty *prop, const vector< LogicalProperty * > &child_log_props, CostModel *cm) | OperatorNode | inlinevirtual |
children() (定义于 PhysicalOperator) | PhysicalOperator | inline |
children_ (定义于 PhysicalOperator) | PhysicalOperator | protected |
chunk_ (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | private |
close() override (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | virtual |
current_tuple() (定义于 PhysicalOperator) | PhysicalOperator | inlinevirtual |
find_log_prop(const vector< LogicalProperty * > &log_props) | OperatorNode | inlinevirtual |
general_children_ (定义于 OperatorNode) | OperatorNode | protected |
get_general_children() (定义于 OperatorNode) | OperatorNode | inline |
get_op_type() const | OperatorNode | inlinevirtual |
hash() const | OperatorNode | inlinevirtual |
is_logical() const override | PhysicalOperator | inlinevirtual |
is_physical() const override | PhysicalOperator | inlinevirtual |
name() const | PhysicalOperator | virtual |
next(Chunk &chunk) override (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | virtual |
next() (定义于 PhysicalOperator) | PhysicalOperator | inlinevirtual |
open(Trx *trx) override (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | virtual |
operator==(const OperatorNode &other) const (定义于 OperatorNode) | OperatorNode | inlinevirtual |
output_chunk_ (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | private |
param() const (定义于 PhysicalOperator) | PhysicalOperator | virtual |
PhysicalOperator()=default (定义于 PhysicalOperator) | PhysicalOperator | |
tuple_schema(TupleSchema &schema) const (定义于 PhysicalOperator) | PhysicalOperator | inlinevirtual |
type() const override (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | inlinevirtual |
update_aggregate_state(void *state, const Column &column) (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | private |
value_expressions_ | AggregateVecPhysicalOperator | private |
~AggregateVecPhysicalOperator()=default (定义于 AggregateVecPhysicalOperator) | AggregateVecPhysicalOperator | virtual |
~OperatorNode()=default (定义于 OperatorNode) | OperatorNode | virtual |
~PhysicalOperator()=default (定义于 PhysicalOperator) | PhysicalOperator | virtual |