MiniOB 1
MiniOB is one mini database, helping developers to learn how database works.
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implementation_rules.h
1/* Copyright (c) 2021 OceanBase and/or its affiliates. All rights reserved.
2miniob is licensed under Mulan PSL v2.
3You can use this software according to the terms and conditions of the Mulan PSL v2.
4You may obtain a copy of Mulan PSL v2 at:
5 http://license.coscl.org.cn/MulanPSL2
6THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
7EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
8MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
9See the Mulan PSL v2 for more details. */
10
11#pragma once
12
13#include "sql/optimizer/cascade/rules.h"
14
19{
20public:
22
23 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
24 OptimizerContext *context) const override;
25};
26
27// TODO: support index scan
28// class LogicalGetToPhysicalIndexScan : public Rule {
29// };
30
35{
36public:
38
39 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
40 OptimizerContext *context) const override;
41};
42
47{
48public:
50
51 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
52 OptimizerContext *context) const override;
53};
54
59{
60public:
62
63 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
64 OptimizerContext *context) const override;
65};
66
70class LogicalCalcToCalc : public Rule
71{
72public:
74
75 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
76 OptimizerContext *context) const override;
77};
78
83{
84public:
86
87 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
88 OptimizerContext *context) const override;
89};
90
96{
97public:
99
100 void transform(OperatorNode *input, std::vector<std::unique_ptr<OperatorNode>> *transformed,
101 OptimizerContext *context) const override;
102};
103
108// class LogicalGroupByToAggregation : public Rule {
109// public:
110// LogicalGroupByToAggregation();
111
112// void transform(OperatorNode* input,
113// std::vector<std::unique_ptr<OperatorNode>> *transformed,
114// OptimizerContext *context) const override;
115// };
116
121// class LogicalGroupByToHashGroupBy : public Rule {
122// public:
123// LogicalGroupByToHashGroupBy();
124
125// void transform(OperatorNode* input,
126// std::vector<std::unique_ptr<OperatorNode>> *transformed,
127// OptimizerContext *context) const override;
128// };
Definition: implementation_rules.h:71
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:139
Definition: implementation_rules.h:83
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:160
Definition: implementation_rules.h:59
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:117
Definition: implementation_rules.h:19
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:39
Definition: implementation_rules.h:47
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:94
Definition: implementation_rules.h:96
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:185
Definition: implementation_rules.h:35
void transform(OperatorNode *input, std::vector< std::unique_ptr< OperatorNode > > *transformed, OptimizerContext *context) const override
Definition: implementation_rules.cpp:68
Definition: operator_node.h:69
Definition: optimizer_context.h:27
Definition: rules.h:80